Low poly model done in Blender with symmetry. After that, the model is exported for modeling in high resolution
Model Exported from Blender and imported on Zbrush for high resolution
After all the details of the model are made, the mesh and the model are exported. Textures will be exported from zbrush too. After will be applied to the shaders.
A skeleton is added so that the model can be moved to the desired position. You can use an automatic skeleton form Blender or you can impor from other softwares.
The model is made in full body to be able to place the clothes without problems
After placing the model in the desired position the deformations of the mesh are created to give a better aspect.
Different kinds of hairs of different sizes and aspects have been clolocated.
Shaders and textures applied.
Clothes are done on Marvelous Designer.
The model is imported in T position
Import the posed model exported previously on Blender. Make the clothes transition.
Export model from Marvelous designer as OBJ and import it to Blender. Apply modifiers.
Other parts of the clotes are done with modifiers.
Array with a curve modifier is a good option…
The same to the chain.
Final shot for the objects and clothes.
The skirt has been removed as it is not necessary for the imageT
Now with lights and the camera.
The eye is realized with materials and transparency between them applied to diferent polygons
Firt shader for the cornea
The Iris
Skin shader. Only two textures applied. You can Apply more, like metal, roughness, etc…